This makes it easier for us to remember which dirt walls are valid for NPCs. If you look closely the player placed dirt wall has flecks of dark gray in it, whereas the natural wall is only shades of brown. In the image below the wall in the large square on the left was natural whereas the wall in the smaller square was placed. Here are some samples of odd/unusual building materials that many people will swear to you do not work, yet they do!Īs of today’s minipatch (1.0.6.1), player placed dirt walls will now “blend” with natural dirt walls however have a slightly different appearance. While you cannot use naturally generated caves as your NPC homes, if you take out the background wall in that cave and replace it with identical dirt, it is now valid. We all know that you can make homes for NPCs out of the usual bricks and stone, however did you know that NPCs will now accept pretty much any building block and background that you can place? Prior to patch 1.0.6 dirt walls and dungeon walls were unacceptable however this is no longer the case as long as YOU have placed the walls. I’m going to expand the room beyond bed legal and see if the dryad stays moved in – maybe the rules are slightly different for NPCs and beds. (Note: The patterned edges are simply to make size apparent and have no bearing on the building’s qualifications as a home.) An additional home with a size of 6×5 was also not able to attract an NPC.įrom this we can assume that 7×5 and 8×4 are the smallest open spaces that the npcs will accept.Īfter more testing I’ve determined that 1345 open squares, or 5X269 is the largest room that accepts a bed. However a smaller home with only 6×4 empty tiles of space was not eligible to attract further NPC spawns. The merchant is equally happy with his 8×4, or 32 tiles of open space. In the following image the guide’s home has 7×5, or 35 tiles of open space inside. Second Nurse: Three or more players with a combined health of 400įrom my own experiments in game (new world with EoC and Skeletron killed in order to activate the Dryad and Clothier) the NPCs seem to require approximately 32 tiles worth of open space in their home. Third Merchant: Five players have a combined total of five platinum. Second Merchant: Three players have a combined total of 50g Nurse: Must have found and used at least one crystal heart.ĭemolitionist: Must have a bomb or dynamite in your inventory (as of last patch stickybombs and grenades are supposed to work as well)Īrms Dealer: Must have a firearm in your inventory (Not including space gun). Merchant: Must have 50 silver on your person. The entire room must be lit – it does not matter how many light sources you use to achieve this, however no tiles may be left in darkness.Īcceptable furnature – pick one “comfort item” from the left and one “flat item” from the right.ĭon’t forget the requirements to get the NPCs in the first place!: This can be any one of the following: tub, table, bookcase, bench, or dresser. This can be any one of the following: bed, bench, throne, chair, or toilet. This can be a door or a wooden platform on the floor and/or ceiling that will allow access to the room. Approximately 32 tiles of solid background wall with no gaps exceeding a square of 4×4 tiles. There can be no open sections in the walls to let enemy monsters in. In order for an NPC to consider a house a valid home it must have several things. This will not tell you how to make a house in the first place – there are plenty of other guides out there for that! Think of this one as troubleshooting for your house. This is intended to resolve some of the rumors and bad information using in-game experimentation and screenshots to clarify. Note: Despite the fact that we have been sharing our buildings with the NPCs in game for several patches now there still seems to be quite a bit of misinformation floating around these forums. Terraria NPC Housing Comprehensive Guide by Tel
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